I noticed Ch'rell only has only has a very limited expression range, and most of them consist on scowling, screaming, and villainous cackling. My philosophy is that when your villain's emotional range is that limited, something is wrong. That's probably why both the 87 Krang and IDW Krang have some points against him. 87 Krang's emotional range was so broad that he was a fun
character, even if he lacked the more rounded intent of his IDW counterpart. He's allowed to emote and to be legitimately upset to the point of tears. He gets at his most upset when his inventions literally blow up in his face; I've noticed that to be his breaking point in stress. At one point, he outright sobs while cursing the turtles after getting blown back by his own machine after Donnie tampered with it. IDW Krang wants to save the very last of his species and create a new home for them, even at the cost of his own life. He's a "lawful evil"; his goals are empathetic but his path to get what he wants isn't quite right.
So while Ch'rell had the longest and most violent rep sheet (see this doublekatana.tumblr.com/post/9…
), he doesn't really have a motivation for anything he did besides "revenge" (for what???), and that is hindered even more by a fairly stilted range of emotion. While he was a much more violent character, it doesn't really hold up...especially
compared to both Krangs and even the 2012 Shredder. We know very, very little about him besides the war crimes charged against him, but I highly doubt it was those three alone, and his core motivation was never discussed.
So I went to remedy Ch'rell's emotional stunting, especially considering that I want to do a Wicked-esque story centered on him. Make my own interpretation for his motivations. Somehow I came out with most of the expressions and postures unintentionally sex-related except for the two that are. I wanted to experiment with anything that wasn't anger. Namely joy, sorrow, and pleasure.
Not sure what would get him that fricking happy, though.